# Titanium.UI.Matrix2D
The 2D Matrix is an object for holding values for an affine transformation matrix.
# Overview
A 2D matrix is used to rotate, scale, translate, or skew the objects in a two-dimensional space. A 2D affine transformation can be represented by a 3 by 3 matrix:
a | b | 0 |
c | d | 0 |
tx | ty | 1 |
The third column is constant (0,0,1).
On iOS, the matrix terms, a
, b
, c
, d
, tx
, and ty
,
are available as properties. On Android, the matrix terms are not available as properties.
Use the Titanium.UI.createMatrix2D method to create a new 2D matrix. You can pass an optional Matrix2DCreationDict dictionary to the method to initialize the matrix. For example, the following creates a new matrix with a 45 degree rotation.
var matrix = Ti.UI.createMatrix2D({
rotate: 45
});
If you pass no arguments, createMatrix2D
returns an identity matrix.
# Examples
# Apply a 2D Matrix to a Label
The following uses a 2D matrix to translate a label in the y direction.
var win = Ti.UI.createWindow();
var label = Ti.UI.createLabel({
font: { fontSize: 50 },
text: 'Titanium',
textAlign: 'center',
top: 100
});
win.add(label);
var button = Ti.UI.createButton({
title: 'Animate',
bottom: 20,
width: 200,
height: 40
});
win.add(button);
button.addEventListener('click', function() {
var t1 = Ti.UI.createMatrix2D();
t1 = t1.translate(0, 300);
var a1 = Ti.UI.createAnimation();
a1.transform = t1;
a1.duration = 800;
label.animate(a1);
});
win.open();
# Properties
# apiName READONLY
The name of the API that this proxy corresponds to.
The value of this property is the fully qualified name of the API. For example, Titanium.UI.Button
returns Ti.UI.Button
.
# bubbleParent
Indicates if the proxy will bubble an event to its parent.
Some proxies (most commonly views) have a relationship to other proxies, often established by the add() method. For example, for a button added to a window, a click event on the button would bubble up to the window. Other common parents are table sections to their rows, table views to their sections, and scrollable views to their views. Set this property to false to disable the bubbling to the proxy's parent.
Default: true
# lifecycleContainer
The Window or TabGroup whose Activity lifecycle should be triggered on the proxy.
If this property is set to a Window or TabGroup, then the corresponding Activity lifecycle event callbacks will also be called on the proxy. Proxies that require the activity lifecycle will need this property set to the appropriate containing Window or TabGroup.
# Methods
# addEventListener
Adds the specified callback as an event listener for the named event.
Parameters
Name | Type | Description |
---|---|---|
name | String | Name of the event. |
callback | Callback<Titanium.Event> | Callback function to invoke when the event is fired. |
Returns
- Type
- void
# applyProperties
Applies the properties to the proxy.
Properties are supplied as a dictionary. Each key-value pair in the object is applied to the proxy such that myproxy[key] = value.
Parameters
Name | Type | Description |
---|---|---|
props | Dictionary | A dictionary of properties to apply. |
Returns
- Type
- void
# fireEvent
Fires a synthesized event to any registered listeners.
Parameters
Name | Type | Description |
---|---|---|
name | String | Name of the event. |
event | Dictionary | A dictionary of keys and values to add to the Titanium.Event object sent to the listeners. |
Returns
- Type
- void
# invert
Returns a matrix constructed by inverting this matrix.
Returns
- Type
- Titanium.UI.Matrix2D
# multiply
Returns a matrix constructed by combining two existing matrices.
The argument, t2
is concatenated to the matrix instance against which the function is invoked. The
resulting matrix is the result of multiplying this matrix by t2
. You might perform several
multiplications in order to create a single matrix that contains the cumulative effects of
several transformations.
Note that matrix operations are not commutative -- the order in which you concatenate matrices
is important. That is, the result of multiplying matrix t1
by matrix t2
does not necessarily
equal the result of multiplying matrix t2
by matrix t1
.
Parameters
Name | Type | Description |
---|---|---|
t2 | Titanium.UI.Matrix2D | The second matrix. |
Returns
- Type
- Titanium.UI.Matrix2D
# removeEventListener
Removes the specified callback as an event listener for the named event.
Multiple listeners can be registered for the same event, so the
callback
parameter is used to determine which listener to remove.
When adding a listener, you must save a reference to the callback function in order to remove the listener later:
var listener = function() { Ti.API.info("Event listener called."); }
window.addEventListener('click', listener);
To remove the listener, pass in a reference to the callback function:
window.removeEventListener('click', listener);
Parameters
Name | Type | Description |
---|---|---|
name | String | Name of the event. |
callback | Callback<Titanium.Event> | Callback function to remove. Must be the same function passed to |
Returns
- Type
- void
# rotate
Returns a matrix constructed by rotating this matrix.
There are two distinct versions of this method, depending on whether one argument or two are specified.
rotate(angle)
. The standardrotate
method.rotate(fromAngle, toAngle)
. Android only. Used for specifying rotation animations.
In both cases, a positive value specifies clockwise rotation and a negative value specifies counter-clockwise rotation.
Details for each version are discussed below.
# rotate(angle)
Returns a matrix constructed by rotating this matrix.
Note that the resulting matrix only expresses the final transformation, not the
direction of the rotation. For example, the matrix produced by m1.rotate(-10)
is identical to the matrix produced by m1.rotate(350)
and m1.rotate(710)
.
Note that if you specify a rotation matrix as the transform
property of an
animation, the animation animates the view from its current rotation to the
rotation represented by the matrix by its shortest path. So to rotate a view
in a complete circle, the easiest method is to chain together three animations,
rotating 120 degrees each time.
For the purposes of animation, it should be noted that the rotation angle is normalized to the range -180 <= angle < 180. In other words, an angle of 180 degrees is normalized to -180. This makes no difference except when determining which direction an animation rotates. 179 degrees rotates rotate clockwise, but 180 degrees is normalized to -180, so rotates counter-clockwise.
# rotate(angle, toAngle) -- Android Only
This is an Android-specific method used for creating rotation animations.
Returns a Matrix2D
object that represents a rotation from angle
to toAngle
.
Angles are specified in degrees. Positive values represent clockwise rotation, and negative values represent counter-clockwise rotation. Values are not normalized, so for example an angle of 720 degrees represents two complete clockwise revolutions.
The resulting object cannot be expressed as an affine transform, but can be used with the Titanium.UI.Animation.transform property to specify a rotation animation.
Parameters
Name | Type | Description |
---|---|---|
angle | Number | Angle to rotate to, in degrees. On Android, if |
toAngle | Number | Ending angle for a rotation animation, in degrees. Android only. |
Returns
- Type
- Titanium.UI.Matrix2D
# scale
Returns a Matrix2D
object that specifies a scaling animation from one scale to another.
There are two distinct versions of this method, depending on whether two arguments or four are specified.
scale(sx, sy)
. The standardscale
method.scale(fromSx, fromSy, toSx, toSy)
. Android only. Used for specifying a scaling animation from one size to another.
# scale(sx, sy)
Returns a matrix constructed by applying a scale transform to this matrix.
Scaling the current matrix by sx
along the X axis and by sy
along the Y axis.
# scale(sx, sy, toSx, toSy) -- Android Only
This Android-specific method returns a Matrix2D
object that can be used to
create a scaling animation from one scale factor to another scale factor.
The resulting object cannot be expressed as an affine transform, but can be used with the transform property to specify a scaling animation.
Parameters
Name | Type | Description |
---|---|---|
sx | Number | Horizontal scaling factor. If |
sy | Number | Vertical scaling factor. If |
toSx | Number | Ending horizontal scaling factor, at the end of an animation.
If specified, |
toSy | Number | Ending vertical scaling factor, at the end of an animation.
If specified, |
Returns
- Type
- Titanium.UI.Matrix2D
# translate
Returns a matrix constructed by applying a translation transform to this matrix.
Parameters
Name | Type | Description |
---|---|---|
tx | Number | Horizontal component of the translation. |
ty | Number | Vertical component of the translation. |
Returns
- Type
- Titanium.UI.Matrix2D