# Titanium.UI.Animation

The Animation object defines an animation that can be applied to a view.

Availability
0.9
0.9
9.2.0

# Overview

An animation object describes the properties of an animation. At its most basic, an animation object represents a single-phase animation with an end state and a duration.

When Titanium.UI.View.animate is called on a Titanium.UI.View, the view is animated from its current state to the state described by the animation object. The properties that can be animated include the view's position, size, colors, transformation matrix and opacity.

You can also specify an animation curve or easing function to control the pace of the animation. To use an easing function, set the animation's curve property to one of the ANIMATION_CURVE constants defined in Titanium.UI. For example, Titanium.UI.ANIMATION_CURVE_EASE_IN specifies an animation that starts slowly and then speeds up.

Animations can be set to reverse themselves automatically on completion, and to repeat a given number of times. For more complicated effects, multiple animations can be combined in sequence, starting one animation when the previous animation completes.

Use the Titanium.UI.createAnimation method to create an animation object.

Note that on SDKs older than 9.1.0, when you animate a view's size or position the actual layout properties (such as top, left, width, height) are not changed by the animation. See the description of the Titanium.UI.View.animate method for more information.

As of 9.1.0, the animated properties should reflect their final values just before the complete event and/or the <Ti.UI.View.animate> callback is fired.

# iOS Platform Notes

iOS supports both 2D and 3D matrix transformations in animations.

iOS also supports transitions between windows or views. You can create a transition by creating an animation object and setting the view property to the view you want to transition to. The transition property specifies the transition effect to apply. Use one of the transition style constants defined in Titanium.UI.iOS.AnimationStyle.

# Android Platform Notes

Android supports 2D matrix transformations. Note that the Titanium.UI.Matrix2D.rotate method operates differently on Android. Called with a single argument, it rotates from zero to the specified angle. That is, it ignores any existing rotation. Called with two arguments, it interprets the first argument as a "from" angle and the second argument as a "to" angle.

# Examples

# Simple Animation Applied to a View

Create a simple animation and apply it to the view. In this example, the view will animate from red to black to orange over 2 seconds.

var view = Titanium.UI.createView({
  backgroundColor:'red'
});
var animation = Titanium.UI.createAnimation();
animation.backgroundColor = 'black';
animation.duration = 1000;
var animationHandler = function() {
  animation.removeEventListener('complete',animationHandler);
  animation.backgroundColor = 'orange';
  view.animate(animation);
};
animation.addEventListener('complete',animationHandler);
view.animate(animation);

# Animation Using Matrix Transforms

The following example uses a transformation matrix to animate a view when the view is clicked. The animation rotates and scales the view, then returns it to its original size and position. The entire animation is repeated three times.

var box = Ti.UI.createView({
  backgroundColor : 'red',
  height : '100',
  width : '100'
});
win.add(box);

box.addEventListener('click', function() {
  var matrix = Ti.UI.createMatrix2D();
  matrix = matrix.rotate(180);
  matrix = matrix.scale(2, 2);
  var a = Ti.UI.createAnimation({
    transform : matrix,
    duration : 2000,
    autoreverse : true,
    repeat : 3
  });
  box.animate(a);
});

win.add(box);

# Using an anchorPoint (Android and iOS)

Create a button and a blue square view. For each click of the button, apply a 90 degree rotation animation pivoted at one of a series of anchor points. In particular, note that an anchor point is configured using the Titanium.UI.Animation.anchorPoint property for Android and the Titanium.UI.View.anchorPoint property for iOS.

var animationType = [
  { name: 'Top Left', anchorPoint: {x:0, y:0} },
  { name: 'Top Right', anchorPoint: {x:1, y:0} },
  { name: 'Bottom Left', anchorPoint: {x:0, y:1} },
  { name: 'Bottom Right', anchorPoint: {x:1, y:1} },
  { name: 'Center', anchorPoint: {x:0.5, y:0.5} }
];
var animationTypeLength = animationType.length;
var animationCount = 0;
var animationTypePointer = 0;

var t = Ti.UI.createMatrix2D();
t = t.rotate(90);

// animation properties
var a = {
  transform: t,
  duration: 2000,
  autoreverse: true
};

Ti.UI.backgroundColor = 'white';
var win = Ti.UI.createWindow();

var view = Ti.UI.createView({
  backgroundColor:'#336699',
  width:100, height:100
});
win.add(view);

var button = Ti.UI.createButton({
  title:'Animate ' + animationType[animationTypePointer].name,
  height: (Ti.UI.Android) ? 80 : 40,
  width: (Ti.UI.Android) ? 300 : 200,
  top:30
});
win.add(button);

function updateButton(name){
  button.title = 'Animate ' + name;
}

button.addEventListener('click', function(){
  // set new anchorPoint on animation for Android
  a.anchorPoint = animationType[animationTypePointer].anchorPoint;

  // set new anchorPoint on view for iOS
  view.anchorPoint = animationType[animationTypePointer].anchorPoint;

  animationCount++;

  // determine position of next object in animationType array or return to first item
  // using modulus operator
  animationTypePointer = animationCount % animationTypeLength;

  // animate view, followed by callback to set next button title
  view.animate(a, function(){
    updateButton(animationType[animationTypePointer].name);
  });
});

win.open();

# Properties

# anchorPoint

Availability
0.9
anchorPoint :Point

Coordinate of the view about which to pivot an animation.

Used on Android only. For iOS, use anchorPoint.

Anchor point is specified as a fraction of the view's size. For example, {0, 0} is at the view's top-left corner, {0.5, 0.5} at its center and {1, 1} at its bottom-right corner.

This property's value will overwrite the anchorPoint used in the matrix's creation dictionary.

See the "Using an anchorPoint" example for a demonstration.


# apiName READONLY

Availability
3.2.0
3.2.0
9.2.0
apiName :String

The name of the API that this proxy corresponds to.

The value of this property is the fully qualified name of the API. For example, Titanium.UI.Button returns Ti.UI.Button.


# autoreverse

Availability
0.9
0.9
9.2.0
autoreverse :Boolean

Specifies if the animation should be replayed in reverse upon completion.

Default: false


# backgroundColor

Availability
0.9
0.9
9.2.0
backgroundColor :String | Titanium.UI.Color

Value of the backgroundColor property at the end of the animation, as a color name or hex triplet.

For information about color values, see the "Colors" section of Titanium.UI.


# bottom

Availability
0.9
0.9
9.2.0
bottom :Number

Value of the bottom property at the end of the animation.


# bounce

Availability
12.2.0
12.2.0
bounce :Number

The animation bounce. If set, the animation uses the iOS 17+ spring animation.

When bounce is 0, there are no bounces, positive values indicate increasing amounts of bounciness up to a maximum of 1.0 (corresponding to undamped oscillation), and negative values indicate overdamped springs with a minimum value of -1.0.


# bubbleParent

Availability
3.0.0
3.0.0
9.2.0
bubbleParent :Boolean

Indicates if the proxy will bubble an event to its parent.

Some proxies (most commonly views) have a relationship to other proxies, often established by the add() method. For example, for a button added to a window, a click event on the button would bubble up to the window. Other common parents are table sections to their rows, table views to their sections, and scrollable views to their views. Set this property to false to disable the bubbling to the proxy's parent.

Default: true


# center

Availability
0.9
0.9
9.2.0
center :Point

Value of the center property at the end of the animation.


# color

Availability
9.1.0
0.9
9.2.0
color :String | Titanium.UI.Color

Value of the color property at the end of the animation, as a color name or hex triplet.

For information about color values, see the "Colors" section of Titanium.UI.


# curve

Availability
8.0.0
0.9
9.2.0
curve :Number

Animation curve or easing function to apply to the animation.


# dampingRatio

Availability
8.1.0
9.2.0
dampingRatio :Number

The damping ratio for the spring animation as it approaches its quiescent state.

Use a value between 0 and 1. For a smoother deceleration use values closer to 1. To increase oscillation use value closer to 0.


# delay

Availability
0.9
0.9
9.2.0
delay :Number

Delay, in milliseconds before starting the animation.


# duration

Availability
0.9
0.9
9.2.0
duration :Number

Duration of the animation, in milliseconds.


# elevation

Availability
9.1.0
elevation :Number

Value of the elevation property at the end of the animation.


# height

Availability
0.9
0.9
9.2.0
height :Number

Value of the height property at the end of the animation.


# left

Availability
0.9
0.9
9.2.0
left :Number

Value of the left property at the end of the animation.


# lifecycleContainer

Availability
3.6.0

The Window or TabGroup whose Activity lifecycle should be triggered on the proxy.

If this property is set to a Window or TabGroup, then the corresponding Activity lifecycle event callbacks will also be called on the proxy. Proxies that require the activity lifecycle will need this property set to the appropriate containing Window or TabGroup.


# opacity

Availability
0.9
0.9
9.2.0
opacity :Number

Value of the opacity property at the end of the animation.


# opaque

Availability
0.9
9.2.0
opaque :Boolean

Value of the opaque property at the end of the animation.


# repeat

Availability
0.9
0.9
9.2.0
repeat :Number

Number of times the animation should be performed.

If autoreverse is true, then one repeat of the animation consists of the animation being played once forward, and once backward.

Default: 1 (no repeat)


right :Number

Value of the right property at the end of the animation.


# rotationX

Availability
12.2.0
rotationX :Number

Value of the rotationX property at the end of the animation.


# rotationY

Availability
12.2.0
rotationY :Number

Value of the rotationY property at the end of the animation.


# springVelocity

Availability
8.1.0
9.2.0
springVelocity :Number

The initial spring velocity.

For smooth start to the animation, match this value to the velocity of view as it was prior to attachment. A value of 1 corresponds to the total animation distance traversed in one second. For example, if the total animation distance is 200 points and you want the start of the animation to match a view velocity of 100 pt/s, use a value of 0.5.


# top

Availability
0.9
0.9
9.2.0
top :Number

Value of the top property at the end of the animation.


# transform

Availability
0.9
0.9
9.2.0

Animate the view from its current tranform to the specified transform.

Over the course of the animation, the view interpolates from its current transform to the specified transform.

3D transforms are only supported on iOS.


# transition

Availability
0.9
9.2.0
transition :Number

Transition type to use during a transition animation.

The new view being transitioned to should NOT be a child of another view or of the animating view. The animation replaces the current view from the view heirarchy and adds the new view to it.


# view

Availability
0.9
9.2.0

New view to transition to.

Specify the transition property with one of the transition style constants defined in Titanium.UI.iOS.AnimationStyle to select the effect to apply.

The new view being transitioned to should NOT be a child of another view or of the animating view. The animation replaces the current view from the view heirarchy and adds the new view to it.


# visible

Availability
0.9
9.2.0
visible :Boolean

Value of the visible property at the end of the animation.


# width

Availability
0.9
0.9
9.2.0
width :Number

Value of the width property at the end of the animation.


# zIndex

Availability
0.9
9.2.0
zIndex :Number

Value of the zIndex property at the end of the animation.

Refer to zIndex for an explanation of z-index.

# Methods

# addEventListener

Availability
0.9
0.9
9.2.0
addEventListener(name, callback) void

Adds the specified callback as an event listener for the named event.

Parameters

Name Type Description
name String

Name of the event.

callback Callback<Titanium.Event>

Callback function to invoke when the event is fired.

Returns

Type
void

# applyProperties

Availability
3.0.0
3.0.0
9.2.0
applyProperties(props) void

Applies the properties to the proxy.

Properties are supplied as a dictionary. Each key-value pair in the object is applied to the proxy such that myproxy[key] = value.

Parameters

Name Type Description
props Dictionary

A dictionary of properties to apply.

Returns

Type
void

# fireEvent

Availability
0.9
0.9
9.2.0
fireEvent(name[, event]) void

Fires a synthesized event to any registered listeners.

Parameters

Name Type Description
name String

Name of the event.

event Dictionary

A dictionary of keys and values to add to the Titanium.Event object sent to the listeners.

Returns

Type
void

# removeEventListener

Availability
0.9
0.9
9.2.0
removeEventListener(name, callback) void

Removes the specified callback as an event listener for the named event.

Multiple listeners can be registered for the same event, so the callback parameter is used to determine which listener to remove.

When adding a listener, you must save a reference to the callback function in order to remove the listener later:

var listener = function() { Ti.API.info("Event listener called."); }
window.addEventListener('click', listener);

To remove the listener, pass in a reference to the callback function:

window.removeEventListener('click', listener);

Parameters

Name Type Description
name String

Name of the event.

callback Callback<Titanium.Event>

Callback function to remove. Must be the same function passed to addEventListener.

Returns

Type
void

# Events

# cancel

Availability
12.1.0

Fired when the animation is canceled.


# complete

Availability
0.9
0.9
9.2.0

Fired when the animation completes.


# start

Availability
0.9
0.9
9.2.0

Fired when the animation starts.