# Alloy Concepts
# Overview
This guide covers the important concepts related to the Alloy framework, including the model-view-controller framework, convention-over-configuration design, widgets, and built-in support from Backbone.js and Underscore.js.
# Model-View-Controller
Alloy utilizes the model-view-controller (MVC) pattern, which separates the application into three different components:
Models provide the business logic, containing the rules, data and state of the application
Views provide the GUI components to the user, either presenting data or allowing the user to interact with the model data
Controllers provide the glue between the model and view components in the form of application logic
For example, in a calendar application, the models include events, reminders, invitations, and contacts. The views present the calendar data and reminders to the user or allow the user to add events. For reminders, the controller checks the model data and launches a 'reminder' view to the user. For adding events, the controller opens an 'add event' view, then adds the event into the model data once the user entered the data.
An advantage of MVC is the ability to reuse code by separating the functionality. For example, you can have specific views for different devices, while keeping the controller code relatively the same and the model data unchanged.
# Alloy: MVC with Backbone
Backbone.js is a lightweight MVC framework, originally designed for web applications. Alloy models are built on top of Backbone.js, taking advantage of Backbone's rich Model and Collection APIs. You define models using a Javascript file that exports a special JSON object, which uses Backbone's extend functionality to customize models and collections. See Alloy Models for more information on creating model objects and http://backbonejs.org/ (opens new window) for more information on Backbone.js.
Alloy views are built from Titanium UI components. You define views using XML markup and style them using Alloy Titanium Style Sheets (.tss), which abstracts the creation of these components without using Titanium API calls. Alloy generates the code to create your views. See Alloy Views for more information on creating views.
Alloy controllers generally have a one-to-one relationship with Alloy views. Controllers directly use the Titanium SDK API without an abstraction layer. The controller has access to all of the view components. See Alloy Controllers for more information on creating controllers.
Additionally, Alloy provides built-in support for Underscore.js, which provides a set of utility functions, such as array and iterative helpers. Refer to http://underscorejs.org/ (opens new window) for more information.
# Alloy and the Titanium SDK
Alloy uses Titanium SDK to abstracts the creation of UI components through the use of XML markup and style sheets. If Alloy has not implemented a feature of the Titanium SDK or if the feature is not UI related, you can always use the Titanium SDK API in the Alloy controller code or create a CommonJS module to implement a feature. The table below lists what Alloy directly abstracts from the Titanium SDK.
For assets, such as images, any references to the Resources
folder in the Titanium SDK documentation should be replaced with the app/assets
folder to use it for Alloy. For example, the Icons and Splash Screens guide tells you to place files in either the Resources/android
or Resources/iphone
folder. For Alloy, the files should be placed in either the app/assets/android
or app/assets/iphone
folder.
Titanium SDK Component | Alloy Component |
Titanium.UI.* Objects Titanium.Android.Menu Titanium.Facebook.LoginButton Titanium.Map Titanium.Media.VideoPlayer
|
* XML element. Remove the namespace. For some elements, you may need to assign the `ns` attribute. For more information, refer to [Alloy XML Markup: Namespace](/guide/Alloy_Framework/Alloy_Guide/Alloy_Views/Alloy_XML_Markup/#namespace).
* TSS element. Remove the namespace. If the object belongs to another namespace besides `Titanium.UI` and is not implicitly assigned a namespace by Alloy, you cannot create a style based on the element name. Instead, create a style based on a selector (XML `class` attribute) or id (XML `id` attribute). For a list of objects that Alloy implicitly assigns a namespace, refer to [Alloy XML Markup: Namespace](/guide/Alloy_Framework/Alloy_Guide/Alloy_Views/Alloy_XML_Markup/#namespace).
|
Titanium Object properties
| * XML attribute if the property can be expressed as a string, number or Titanium SDK constant. Some properties that take Titanium objects can be expressed inline using XML tags. For more information, refer to [Alloy XML Markup: Property Mapping](/guide/Alloy_Framework/Alloy_Guide/Alloy_Views/Alloy_XML_Markup/#property-mapping).
|
Titanium Object methods
| Use in the controller code. You need to define the `id` attribute of the object in the XML markup, so the object can be referenced in the controller.
|
Titanium Object events
| XML attribute to bind a callback in the associated controller. Capitalize the first character of the event name and append 'on' to the beginning of the name.
|
# Convention over configuration
To simplify development, Alloy uses a directory structure and naming conventions to organize the application rather than configuration files. Alloy expects to find files in specific locations. Any folder or file not adhering to the below naming conventions is ignored by Alloy. For example, at generation time, Alloy will look for the mandatory files app/views/index.xml
and app/controllers/index.js
, then the optional corresponding file app/styles/index.tss
. Alloy requires these files to create the initial view-controller Resources/<platform>/alloy/controllers/index.js
.
The following is a list of directories and files that can be found in an Alloy project:
| Contains the models, views, controllers and assets of the application. All work should be done here. See folder descriptions below. |
| Build configuration file. |
| Initializer file used to preconfigure components or override Alloy methods before the main controller is executed. |
| Project configuration file. |
| Contains image assets and other files that need to be copied into the |
| Contains controllers in the format |
| Since Alloy 1.8.0 and Titanium 5.2.0 Language Strings are sourced from |
| Contains application-specific library code, typically in the CommonJS format. |
| Contains database migration files in the format |
| Contains model files in the format |
| Since Alloy 1.8.0 platform resources are sourced from |
| Like the |
| Contains view styling in the format |
| Contains themes to customize the assets and styles of the entire GUI. |
| Contains views in the format |
| Contains widget files. Each widget will have its own |
| Since Alloy 1.8.0 and Titanium 5.2.0 Language Strings are sourced from |
| Contains the Titanium files generated by the Alloy interface from the |
Notes: the lib
, migrations
, themes
and widgets
folders are not automatically generated when creating a new project. The migrations
and widgets
folder will be generated by the Alloy command-line interface if any of those components are generated. The lib
and themes
folders will need to be manually created.
The alloy.jmk
file is not automatically generated when creating a new project. Use the command-line interface to generate this file.
# Platform-specific resources
Controllers, views and styles can have platform-specific resources. Just add a folder named android
or ios
under the component folder and add your platform-specific files for Android or iOS into the folder, respectively.
For example, an iOS-specific view and an Android-specific controller would be look like this:
app
controllers
android
- index.js
index.js
views
ios
- index.xml
index.xml
Alternatively, you can use special conditional code and attributes inside the controllers, views and styles to apply platform-specific code and components. Refer to Controller Conditional Code and Conditional Code for more details.
Additionally, the assets
folder is laid out the same way as the Resources
folder in a Titanium project for platform-specific files and density-specific images. Refer to Platform-Specific Resources for more information.
# Widgets
Widgets are self-contained components that can be easily dropped into Alloy-powered Titanium projects. They were conceived as a way to reuse code in multiple applications or to be used multiple times in the same application. Widgets have their own models, views, controllers, styles and assets and are laid out the same as the app
directory in the Alloy project.
For information on using widgets in a project, see Importing Widgets.
For information on creating widgets, see Creating Widgets.
To search publicly available widgets, visit gitTio (opens new window) .
# Builtins
Alloy comes with additional utilities used to simplify certain functions, such as animations, string manipulation, and display unit conversion. These utilities are referred to as 'builtins.' To use these utilities, the controller needs to call require
with 'alloy' as the root directory. For example, to use an animation function to shake the current view by pressing the 'shake' button, add this code to a controller:
var animation = require('alloy/animation');
$.shake.addEventListener('click', function(e) {
animation.shake($.view);
});
See Alloy builtins API documentation for the functionality and usage of builtins.
# Compilation process
This section provides a brief overview of how the Alloy command-line interface converts the files in the app
folder to a Titanium project in the Resources/<platform>
folder for each platform you build your project for. Before Alloy 1.3.0, Alloy creates only one Titanium project in the Resources
folder.
# Cleanup
The Resources
folder is cleaned of any previous built files.
# Build configuration
If the build configuration file, alloy.jmk
, exists, it is loaded. The 'pre:load' task executes at this point if it is defined.
# Alloy Framework, assets, and lib
Alloy framework files, which include the Backbone.js and Underscore.js libraries, sync adapters and base controller class, are copied to the Resources/<platform>/alloy
folder. The Alloy base library, alloy.js
, is copied to the Resources
folder. These files are necessary to run any Alloy project.
The project configuration file, config.json
, is processed and copied to Resources/<platform>/alloy/CFG.js
.
The files in the assets
and lib
folders, as well as the files in the theme's assets folder, are copied to the Resources
folder.
The 'pre:compile' task executes at this point if it is defined.
# Model-View-Controller and widget generation
The model files are processed. The compiler creates a JavaScript file per model and copies them to the Resources/<platform>/alloy/models
folder.
The widget files are processed. The compiler creates a folder per widget that contains JavaScript files per view-controller and copies them to the Resources/<platform>/alloy/widgets
folder.
The style, view, and controller files, as well as the files in the theme's style folder and the app.tss
global style file, are processed. The compiler creates a JavaScript file per view-controller and copies them to the Resources/<platform>/alloy/controllers
folder.
# Main application
Alloy creates a skeleton app.js
file from a template. The contents of this file require some Alloy modules and calls the main view-controller index.js
. If an initializer file, alloy.js
, exists, the entire contents of the file are copied into the app.js
file right before the call to initiate the main view-controller.
Before the file is written to the Resources
directory, the 'compile:app.js' task executes if one is defined in the build configuration file.
# Code optimization
The generated code is processed through UglifyJS to optimize the code for speed and compactness. The code is optionally beautified.
If the code is compiled for a specific platform, all conditional code that should not be executed for that platform is removed. For example, if the application contains code sections specifically for iOS but the application is compiled for an Android platform, all of the iOS conditional code is removed.
Required Alloy builtin libraries are copied to the Resources/<platform>/alloy
folder and optimized in the same process as described before.
Then, the 'post:compile' task executes if one is defined in the build configuration file.